Daniel Vasquez
I build 3D tools and automation pipelines for games, film VFX, and apparel. I've shipped artist tools in EA's Frostbite engine, pipelines for films like Black Panther, and a cloud rendering platform at a startup that was later acquired. I currently lead 3D tooling at lululemon.
I'm now exploring how machine learning and graphics engineering can work together, building tools for immersive experiences, visual storytelling, and scientific discovery.